Gran Turismo 5
by Polyphony Digital/ Sony
for the Sony Playstation 3
So here I am, with a copy of Gran Turismo 5 sitting on this desk, and I don’t feel like playing it at all. I wish I did, but there are so many other games to play that when I want to play a game, I don’t want to play GT5. But I want to want to play it.
Why do I have that desire? When this game clearly fails to fill me with enjoyment, with the actual desire to whittle away my free hours by playing it, why do I feel this need to actually still feel like playing it? Part of it is merely buyer’s remorse. I plopped sixty of my own dollars down for this piece of software, dammit, I want a good game out of it.
It’s clearly more than that, though.
met him pike hoses
the (video game) counterforce
7.11.2011
by Konami
for the Nintendo Entertainment System
My parents didn't buy me a lot of videogames. This is no slight against them at all, since I know my dad at least would've loved to be able to. But money just wasn't always around, and when it was, they were good at letting me decide what I wanted to get.
Sometimes this worked out really well. I got Ducktales and Mega Man 2 on the same day. I bought both of them because the Capcom box convinced me that while the cover art of Megaman 2 looked stupid, the company that made it loved Ducktales so they were doing something right1.
Other times, this didn't work out as well. I wouldn't say it backfired, but it led to some otherwise problematic situations. My mom letting me pick out Castlevania II:Simon's Quest is probably the best/worst example of this2.
I was excited about this game. It had a guy with a whip on the cover. It had some vague castle in the background. Dracula was there, but I had no clue about vampires as a whole, aside from the blood-sucking/creatures-of-the-night thing. As a kid who loved Indiana Jones movies3, and who had a plastic castle full of die cast knights and working catapults4, this game looked like the honest-to-God shit.
Fuck, I was so wrong.
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